100 words in 100 days

Colorintech's Unique Program for Underrepresented Founders with Businesses and Ideas for Immersive Technology.

Supported by Meta in 2023.

Trade mission to Singapore

We brought 5 established underrepresented entrepreneurs with Immersive businesses on an incredible Trade Mission to Singapore.

Learn more about them and their businesses!

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Jeremiah Emmanuel BEM

Founder of raffl

RAFFL

Welcome to RAFFL - Where Innovation Meets Engagement. We're a pioneering tech company at the forefront of marketing transformation, seamlessly integrating geo-location and augmented reality. Join us in redefining how brands connect with their audiences through captivating, interactive experiences that bridge the digital and physical worlds.

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Oyinkansola Adebayo

Founder of niyo group

Niyo Group

Economically empowering black women in technology, globally, using Immersive and Web3 technologies.

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Dale Perkins-McCook

Co-founder of infinity-metavers

Infinity-Metavers

We enable brands and people to build, host and stream their own metaverse experiences, just like they can with websites on the internet today.

WEBSITEFOUNDER'S LINKEDIN
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Ando Eniwumide

founder of happaning

HAPPANING

Happaning is the go-to platform for discovering and sharing real-time insights into events and locations around the world, using cutting-edge technology to bridge the gap between virtual and physical interactions. We aspire to make a positive impact on people’s lives by enabling them to Live More Fully, Connect More Deeply, And Experience More Joy.

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Nina Salomons

co-founder of anomie

ANOMIE

Using VR to create ​narratives and bring mental ​health care into the future.
A client-led VR software solution for therapists and ​coaches, allowing clients to create their own virtual ​worlds to tackle their problems.

WEBSITEFOUNDER'S LINKEDIN

Watch a recap

100 Worlds

Some highlights of our year!

Metaverse Ideas Competition

We brought also conducted an Ideas Competition - supporting dozens of people with business and Metaverse tech training, after a series of educational hackathons.

From that, 6 people won our competition and 6 were runners-up!

Learn about some of them and their awesome ideas here!

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Marika B.

TEVR

TEVR

TEVR is a virtual reality software and collaboration tool designed to revolutionise the way we experience digital art, think of it like the eventbrite for VR art galleries. Offering the capabilities to customise VR spaces, attract new audiences and profit from hosting immersive exhibitions. Because art is better when we TEVR together.

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Marzia D.

Fluency

Fluency

Fluency is the mixed reality solution to make you become fluent in a language through immersive experience in a foreign country. The best way to learn a language is to be fully immersed in the environment where that language is spoken. Not everyone has the opportunity to spend time away learning a new language. Fluency uses VR to allow the user to be fully immersed in a new country with native speakers, and AR to bring native speakers from VR into the real world. This replicates the experience of university students going on an exchange year benefitting from becoming fluent.

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Aaron J.

PhygiChainAI

PhygiChainAI

PhygiChainAI is a quantum-resistant industrial metaverse platform that merges the Internet of Things, blockchain and artificial intelligence together to responsibly build, optimize and sustain intelligent digital twins of real-world supply chain networks – at scale.

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Maxine B.

Rhyme Circle

Rhyme Circle

1 in 4 children in England can not read well by the age of 11. In fact, for families on low income, this gap can be as high as 40%. Schools and families are looking for something new, and Rhyme Circle proposes an immersive, creative, virtual world where Augmented Reality and 360° experiences meet reading. Technology and creativity are used to bridge the gap, increase confidence and raise academic attainment, impacting on children's reading, phonic, and speaking and listening skills. "We definitely need more of this." A parent said after seeing success. So let's together make this a reality!

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Kirk and Karn S.

Battlefit

BattleFit

BattleFit is a game which operates as a fitness application. Obesity and weight gain is a growing issue with Generation Z and Millennials, this application is designed to encourage and incentivise these players to become more active in the living world in order to make full use of the game/programme and engage with its benefits. 'Your digital-self grows with every step you take’ - Players will use their phone/smart device to capture their of physical activity and battle opponents. The more the player engages in physicality, the more they are able to strengthen and develop their digital-self for the tournament.

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Nanri O.

Science for all

Science For All

Science for All is an interactive platform that combines augmented and virtual reality. It aims to deliver gamified scientific education in a dynamic and immersive learning environment that goes beyond traditional classrooms. The purpose is not to replace teachers but to equip students with a tool to help them get a more complete understanding of science subjects. This will increase their curiosity and ingenuity, as well as their interest in science disciplines. It will actively encourage them to participate in class, enabling students to see science as a more playground field than an abstract field.

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Thank you Meta for making this happen